Type A Multipliers are damage modifiers that increase your character’s damage, these are also sometimes abbreviated D.I.B.S. 1.1 Type A Multiplier (additive) - Damage Increased by Skills Although they are all combined together, we categorize them into three types: In this guide, all forms of additive damage sum together to make a single multiplier. In some instances it is definitely worth stacking these when the value is high enough on a single piece or a spec really benefits from the item’s bonus. It’s generally less desirable to have to have a lot of Additive Damage mods spread across many pieces of gear, their over all yield typically ends up being less than that of what Multiplicative Damage mods could provide by replacing them. To avoid confusion, I think it’s best to refer to a buff by it’s Type whenever possible. All three of these different Types are what are summed together, hence the term additive. They are more commonly referred to as: Type A, B and C multipliers. The term “Additive Damage” is used to describe damage bonuses that will be summed together to create a single multiplier that will be used in the damage equation. = Solo Bonus (benefits your character only) We’ll also include a FAQ answering such questions. This guide is going to go over what additive and multiplicative damage means, how it affects the demon hunter when gearing, list all of the different damage buffs in their respective categories, and explain why people choose specific pieces of gear over others when the bonus damage appears to be less. summary/details tabs, embedded links, image icons, etc.), so it should be a lot more fun to read! I have overhauled the formatting to use the new forum features (e.g. Hey everyone! TastySoup found an old archive of his damage calculation guide! It’s a bit out of date, Patch 2.6.0, but I will be editing this guide to bring it up to speed with the current patch. This remastered guide is based on a guide written by TastySoup What is Additive/Multiplicative Damage A Modern DH’s Perspective
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